Friday, February 15, 2013

News::GTA 5 delay 'positive' for GRID 2

Grand Theft Auto 5's delay is a "positive" thing for GRID 2, Codemasters has told VideoGamer.com, who had been set to go head-to-head with Rockstar's blockbuster this May.



via N4G: pc news feed http://n4g.com/news/1174273/gta-5-delay-positive-for-grid-2

News::Gamertag Radio's Top 10 Best Love Stories In Games

Gamertag Radio writes: "Its Valentines Day, so its only right (per myLadyLuckslogic) that a couple of us ladies here at Gamertag Radio do a little writing for the (commercial) day dedicated to love. While I, Anjo, am usually around this time of year quite the cynical bastard (LL: I wouldnt go quite that far). I believe that Valentines Day puts pressure on most relationships and even with the partner coming home with a well throughout gift; it seems to never be enough."



via N4G: pc news feed http://n4g.com/news/1174072/gamertag-radios-top-10-best-love-stories-in-games

News::Ace Of Spades Valentines DLC Inbound

Jagex, the largest independent games studio in Europe and publishers of the popular MMO Runescape, announced earlier today the latest DLC for Ace of Spades



via N4G: pc news feed http://n4g.com/news/1174050/ace-of-spades-valentines-dlc-inbound

News::Massive Everquest patch goes live

A new update for Everquest patching items, quests, events, spells, NPCs, AA, achievements, servers and more has been released. There is plenty to go through in the patch notes but the Everquest Team have highlighted the best parts of the update.



via N4G: pc news feed http://n4g.com/news/1173899/massive-everquest-patch-goes-live

News::New War of the Roses patch

The latest patch notes for War of the Roses have been announced Players learned about the patch on the official forum. After player feedback, the damage given when pushed has been removed after it was used to bash players to death rather than being used for its intended purpose of parrying opponents away.



via N4G: pc news feed http://n4g.com/news/1173895/new-war-of-the-roses-patch

News::GTA V vs Modern Warfare 4: Battle for Supremacy and Billion Dollars, Who Will WIN?

Going by the track record of all previous Call of Duty game, each one managed to sell more units than its predecessor, however this time around there's no confirmation that Modern Warfare 4 will have same fate. During recent investor call, Activision stated that sales of next CoD in 2013 is expected to be down from Black Ops 2, and the reason behind this is "challenged global economy" and "the ongoing console transition,".



via N4G: pc news feed http://n4g.com/news/1173887/gta-v-vs-modern-warfare-4-battle-for-supremacy-and-billion-dollars-who-will-win

News::The Art Of: Gears Of War 3


To appreciate Gears Of War 3 is to know the limitations of the Xbox 360 hardware. It is understanding the constraints of its tiny parcel of RAM, the old GPU, and the pitiless expectations of players regarding what a console should be able to do now, as opposed to seven years ago, despite no change in specs. Gears Of War was an Epic game; Gears 3 is also an epic one. But how? Wyeth Johnson explains over the page.


The post The Art Of: Gears Of War 3 appeared first on Edge Online.






via Edge Online http://www.edge-online.com/features/the-art-of-gears-of-war-3/

News::Blast From The Past | Aliens vs Predator 2

Dealspwn: "Back in 2001, Monolith were at the height of their powers. Atmospheric shooters were their bread and butter, long before they abandoned the likes of FEAR and Condemned for forgettable downloadable frippery, and they set their considerable skills to good use on a truly superior game. Bringing in lore and inspiration from the Aliens films, comics and even the Predator mythology, Monolith created a title that brought fear and empowerment in equal measure; three games in one that each offered unique gameplay experiences and a respectful take on a sprawling, engaging storyline."



via N4G: pc news feed http://n4g.com/news/1173865/blast-from-the-past-aliens-vs-predator-2

News::The Walking Dead: Survival Instinct Rated by the ESRB, You Have the Option to Kill Zombies Close-Up

The Walking Dead: Survival Instinct is out in just over a month on March 19th, with the first real gameplay footage shown off last week, and now the ESRB has explained their M rating for the title. -PSLS



via N4G: pc news feed http://n4g.com/news/1173850/the-walking-dead-survival-instinct-rated-by-the-esrb-you-have-the-option-to-kill-zombies-close-up

News::WildStar: A Big MMO With A Big Personality | IGN

IGN: "Carbine has a lot more planned for WildStar this year. Many aspects of play, including the elaborate housing system, still wait in the shadows for a chance at the spotlight. But WildStar already boasts incredible potential. Its mix of science-fiction, bombastic color, and unique zone design promise to win over an MMO crowd hungry for something new."



via N4G: pc news feed http://n4g.com/news/1173788/wildstar-a-big-mmo-with-a-big-personality-ign

News::5 Great mini-games you have to play

Darryl Linington from ITF Gaming writes: In my mind, mini-games have always been there to entertain the player. They have been designed to add a little more variety to video games, while offering the player a much needed break from the main storyline. While not every single mini-game shines there are those that do!



via N4G: pc news feed http://n4g.com/news/1173706/5-great-mini-games-you-have-to-play

News::Starwraiths Shawn Bower Discusses the Evochron Mercenary Expansion [Just Press Start]

Jeff of Just Press Start writes: "Starwraith 3D Games LLCs Shawn Bower took some time recently to discuss the mega expansion for Evochron Mercenary. Players have access to a bevy of new features too numerous to list here, including my personal favorite, Terrain Walkers! Look here for all of the details. The game is available here, and on Steam for $24.99. Ive already reviewed Evochron Mercenary, so you KNOW Im a fan- I have my mech at long last!!!"



via N4G: pc news feed http://n4g.com/news/1173608/starwraiths-shawn-bower-discusses-the-evochron-mercenary-expansion-just-press-start

News::PixlBit's Karateka Review

PixlBit | "Remakes can breathe new life into classic games, which despite being paragons of their time, are now becoming relics of the past. They represent a chance to update more than graphics and sound, but also gameplay and value to match contemporary standards without compromising the timeless elements for which they were originally known. Karateka, a remake of the 1984 martial arts-themed Apple II game of the same title, is true to its roots but aims unfortunately low in terms of bringing something new to the table."



via N4G: pc news feed http://n4g.com/news/1174160/pixlbits-karateka-review

News::Original Gamer Review - Omerta: City of Gangsters

Original-Gamer.com: "In the rough streets of the Prohibition Era Atlantic City, you have finally made it to the Land of Opportunities from Italy. Despite your former life, you end up back in the life of crime in the city of gangsters. For those who dont know, Omerta is Italian slang that symbolizes a code of silence for consequences. As you are a leader of an Italian gang, the meaning of this phrase becomes clear as you progress through the game."



via N4G: pc news feed http://n4g.com/news/1174119/original-gamer-review-omerta-city-of-gangsters

News::In Defense Of That Aliens: Colonial Marines Level Everyone Keeps Making Fun Of

Kotaku: By now, if you've been keeping up with Aliens: Colonial Marines, you've probably come across a certain GIF of an alien waddling through a sewer level. See above. I know, I know. It looks silly, it looks ridiculous. And I'm here to defend that level.



via N4G: pc news feed http://n4g.com/news/1174254/in-defense-of-that-aliens-colonial-marines-level-everyone-keeps-making-fun-of

News::Putting In The Hours

GamingLives takes a look at those who have dedicated much of their time to perfecting gameplay, earning their way to the top of leaderboards, and exactly how much effort is required on their part. "Malcolm Gladwell once wrote that Ten thousand hours is the magic number of greatness. He was referring to a supposed scientific rule that, once someone commits ten thousand hours to a particular task, such as playing a sport or practising a craft, they will have become a master at it."



via N4G: pc news feed http://n4g.com/news/1174246/putting-in-the-hours

News::Antichamber Review - The Refined Geek.

Antichamber is a truly mesmerizing and challenging game, filled with puzzles that will break down your preconceptions, rebuild them and then unceremoniously break them again just to keep it interesting.



via N4G: pc news feed http://n4g.com/news/1174106/antichamber-review-the-refined-geek

News::Proteus Review by The Black Panel

The Black Panel writes: Through cynical eyes, Proteus is Another Indie Game, but its dynamically generated island holds more secrets than its magic trick of a constantly shifting soundtrack and the ability to rearrange its 1s and 0s. To gaze into its future is to look into your past, painting its landscape with your memories. Like the island itself, Proteus offers a different experience for everyone who pays it a visit.



via N4G: pc news feed http://n4g.com/news/1174252/proteus-review-by-the-black-panel

News::IBTimes Aliens: Colonial Marines Review

"Despite the critical miasma that's been gathering since the game launched, Aliens: Colonial Marines is actually alright. A comfortable, straightforward shooter that's certainly a bit rough on the technical side, this nevertheless feels like a victim more of fanboy entitlement than poor creative work."



via N4G: pc news feed http://n4g.com/news/1174249/ibtimes-aliens-colonial-marines-review

News::Artist Interview: Noisia on the DmC: Devil May Cry Soundtrack

Dutch electronica band NOISI created a whopping original 36 songs for the soundtrack, no small feat, but one easily met by this accomplished group that has dabbled in drum & bass, techstep, remixes and house music. We had the chance to ask Martin van Sonderen, Nik Roos and Thijs de Vlieger a few questions about making the album, their record labels and what to expect from them in 2013.



via N4G: pc news feed http://n4g.com/news/1174280/artist-interview-noisia-on-the-dmc-devil-may-cry-soundtrack

News::DMC Devil May Cry review | The Adrenaline Vault

AVault writes: Most games revolve around adolescent power fantasies. As a grown man, I should hate Dante for being a stupid, cock-sure punk, but I cant. I keep cringing, expecting a whiny moment to break out when Dantes hormones catch up with him, but the moment never comes. He starts out badass and ends badass. You dont need a character arc when youre just that awesome.



via N4G: pc news feed http://n4g.com/news/1174276/dmc-devil-may-cry-review-the-adrenaline-vault

News::Developers Insight - Serious Brew

Ryan Archer from Bitscreed talks to development team Serious Brew about indie development. "Cargo Commander is an indie PC game from developers Serious Brew, and its Serious Brew who feature in this episode of Developers Insight. I talk to Maarten Brouwer the teams programmer and artist Daniel Ernst."



via N4G: pc news feed http://n4g.com/news/1173561/developers-insight-serious-brew

News::Castlevania and Romanticism

We spoke with José Luis Vaello, Lords of Shadow's lead artist, and review the art section of the game.



via N4G: pc news feed http://n4g.com/news/1173898/castlevania-and-romanticism

News::Review: Proteus | GamingUnwrapped

A unique game deserves a unique review.



via N4G: pc news feed http://n4g.com/news/1173523/review-proteus-gamingunwrapped

News::Steam for Linux launches to public


The Steam for Linux client has left beta and can now be downloaded from the Ubuntu Software Center. To accompany the launch, Valve is holding a Steam sale, discounting over 50 Linux games until February 21.


Valve has been increasingly critical of Microsoft’s Windows OS, which it says has become too closed in its most recent iterations, and confirmed that it was working on the client last July.


Valve’s upcoming Steam Box will, of course, also run on Linux, but the client will open up a broader market to Steam developers straight away.


“The introduction of Steam to Ubuntu demonstrates growing demand for open systems from gamers and game developers,” said David Pitkin, director of consumer applications for Ubuntu parent Canonical.


“We expect a growing number of game developers to include Ubuntu among their target platforms. We’re looking forward to seeing AAA games developed with Ubuntu in mind as part of a multi-platform day and date release on Steam.”


The Linux client also includes Big Picture Mode, which means intrepid – and impatient – Steam users will now find it even easier to build their own Steam Boxes.


The post Steam for Linux launches to public appeared first on Edge Online.






via Edge Online http://www.edge-online.com/news/steam-for-linux-launches-to-public/

News::Edge presents: SimCityNights


GameCityNights turns into SimCityNights on February 28th as the final after-dark celebration of game culture comes to Nottingham.


SimCityNights will feature six teams battling against each other to win an array of prizes from sponsor Maxis. There will also be the usual mix of entertainment, food and drink.


Participants and audience members will also be able to ask Maxis itself about the new SimCity game, which is released on Friday 8th March.


“We’re really excited to bring SimCity to Nottingham, it’s the first opportunity this year to get an in-depth look at the game ahead of its release and a great way to celebrate its return with GameCityNights,” said Maxis product manager Jacqui Ashworth.


Director of GameCity at Nottingham Trent University Iain Simons added: “We’ve had an amazing time on the road with GameCityNights, so we’re delighted to cap off the tour with an extra-special night. Whilst talk, games and plentiful food and drink have proved very popular elements of the gigs, people have always bemoaned the lack of attention we’ve given to pragmatic civic planning. Now is the time to put that right.”


You can get tickets and more information on the GameCityNights site.


The post Edge presents: SimCityNights appeared first on Edge Online.






via Edge Online http://www.edge-online.com/news/edge-presents-simcitynights/

News::360 and Call Of Duty on top in US


Xbox 360 and Black Ops 2 led the hardware and software sales chart in the US marketplace for January 2013, according to new NPD data. 360 has now been the top-selling hardware in the US for the 25th consecutive month.


The retail games market (including hardware, software and accessories) is down year-on-year by 13 per cent, says the report, and overall software is also down – a drop of 19 per cent compared to last year.


The top ten selling titles in the US for January 2012 are as follows:



  1. Call Of Duty: Black Ops 2 (Activision)

  2. Far Cry 3 (Ubisoft)

  3. Just Dance 4 (Ubisoft)

  4. NBA 2K13 (Take Two)

  5. Madden NFL 13 (EA)

  6. DMC: Devil May Cry (Capcom)

  7. Halo 4 (Microsoft)

  8. Assassin’s Creed III (Ubisoft)

  9. Skylanders Giants (Activision)

  10. FIFA 13 (EA)


The post 360 and Call Of Duty on top in US appeared first on Edge Online.






via Edge Online http://www.edge-online.com/news/360-and-call-of-duty-on-top-in-us/

News::GameCenter CX in Asia - Cambodia Special

News::Greenlight Spotlight: Real World Racing

GameZebo: Imagine, if you will, a mash-up of Micro-Machines and Google Maps. Sound like fun? If so, then you should probably take Real World Racing for a spin. The game combines top-down arcade racing with high-quality, fully-licensed aerial images for some simple but fun crash-and-bang street racing action.



via N4G: pc news feed http://n4g.com/news/1173741/greenlight-spotlight-real-world-racing

News::Medieval robots and navigation in Starbound

Starbound is likely coming out sometime this year on PC, but their most recent updates reveal an all new race and how exploring the galaxy will work.



via N4G: pc news feed http://n4g.com/news/1173737/medieval-robots-and-navigation-in-starbound

News::Preview: Tekken Card Tournament | newbreview.com

newbreview.com recently spent a while playing the Beta version of Namco-Bandai's latest free to play edition of the King of the Iron Fist tournament, Tekken Card Tournament.



via N4G: pc news feed http://n4g.com/news/1174251/preview-tekken-card-tournament-newbreview-com

News::Depression Quest Game Brings Awareness and Understanding

Its not all hearts and flowers for everybody, today. Depression is real, and it can ultimately be deadly, so the thought of literally making a game out of it seems off at first glance. But Depression Quest is more of a simulator in a lot of ways, designed to help people who do not suffer from depression understand the depths of despair it can bring. In fact, a portion of any proceeds for the game will be donated to iFred (The International Foundation for Research and Education on Depression).



via N4G: pc news feed http://n4g.com/news/1173985/depression-quest-game-brings-awareness-and-understanding

News::The Most Romantic Moments In Video Games

The Dealspwn team each pick their favourite romantic moment from the pixels of history, and highlight some of the finest pieces of romantic storytelling that gaming has to offer.



via N4G: pc news feed http://n4g.com/news/1173874/the-most-romantic-moments-in-video-games

News::Team Fortress 2 is now on Linux

Team Fortress 2 is welcoming Linux with some in game goodies!



via N4G: pc news feed http://n4g.com/news/1174085/team-fortress-2-is-now-on-linux

News::Grid 2 and why Codemasters isnt waiting for the next generation

EDGE - Our look at how UK developer Codemasters is maximising current generation technology with its next Grid game.



via N4G: pc news feed http://n4g.com/news/1174084/grid-2-and-why-codemasters-isnt-waiting-for-the-next-generation

News::Fancy A Zombie Themed Wedding? Deep Silver Have The Valentines Gift For You

We all know someone that dreams of that fairytale white wedding, but how about one drenched in blood red? Deep Silver have just announced an extension to their Dead Island Riptide zombie wedding competition, extending the deadline until March 14th 2013.



via N4G: pc news feed http://n4g.com/news/1173643/fancy-a-zombie-themed-wedding-deep-silver-have-the-valentines-gift-for-you

News::An Open Letter To Everyone In The Game Industry

Clayton as a Usability Consultant expresses his outrage over everything that has happened with Aliens: Colonial Marines and how we need changes before others force the changes on us.



via N4G: pc news feed http://n4g.com/news/1174191/an-open-letter-to-everyone-in-the-game-industry

News::Weekend Bargain Hunter: PC Game Deals 2/14 2/17

Welcome to the weekly article showing you the best deals of the weekend!



via N4G: pc news feed http://n4g.com/news/1174054/weekend-bargain-hunter-pc-game-deals-2-14-2-17

News::GRID 2's narrative-led single player campaign revealed (VideoGamer.com)

Codemasters promises "petrol hedonism" as it pops the bonnet on GRID 2's WSR.



via N4G: pc news feed http://n4g.com/news/1174116/grid-2s-narrative-led-single-player-campaign-revealed-videogamer-com

News::Grid 2 screenshots

Codemasters released new screenshots from Grid 2.



via N4G: pc news feed http://n4g.com/news/1174189/grid-2-screenshots

News::Limbo puzzle designer's pet project, 140, is a polychromatic, pulsing platformer

Jeppe Carlsen was the lead gameplay designer of Playdead's Limbo. With his IGF 2013 nominated platformer 140, he shows he can do even more with a polychromatic palette. Learning the music the shapes move to is key to avoiding traps and beating bosses, but not much else is known for this PC game releasing this year.



via N4G: pc news feed http://n4g.com/news/1173966/limbo-puzzle-designers-pet-project-140-is-a-polychromatic-pulsing-platformer

News::Renaissance Heroes Goes Live

ChangYou.com (US) announced its first ever 16th century first-person arena shooter, Renaissance Heroes, will launch on February 19th, 2013 in both North America and Europe. The Live Launch features a new character, two new maps, a new game mode, an increased level cap and more cool weapons and gear.



via N4G: pc news feed http://n4g.com/news/1173698/renaissance-heroes-goes-live

News::NPD: Wii U sold a paltry 55,000 units in January

NPD: Wii U sold a paltry 55,000 units in January screenshot


It's no secret that the Wii U is in poor shape. No one is denying that Nintendo has failed to push the Wii U message adequately to either the enthusiast gamer or the mass market. And when Ubisoft moved back Rayman Legends to release alongside the 360 and PS3 versions, I think we all understood deep down that Ubi was nervous about the console's sales potential.


I just don't think anyone could have guessed it was this bad.


Looking at the stats from the January 2013 NPD, Gamasutra reveals that the Wii U during its first three months has sold 38% less than the Wii in the same span of time. Because no hard Wii U numbers we reported, we do a little arithmetic to arrive at a third month total of roughly 55K, lower than any of the previous generation's consoles' worst months with the possible exception of the Wii in the past year. In comparison, the 360 was able to hit a strong 281K.


But before we discuss what exactly this means, let's take a look at what games charted.


Top 10 software chart (SKUs combined)



  1. Call of Duty: Black Ops II (360, PS3, Wii U, PC)

  2. Far Cry 3 (360, PS3, PC)

  3. Just Dance 4 (Wii, 360, PS3, Wii U)

  4. NBA 2K13 (360, PS3, Wii, Wii U, PSP, PC)

  5. Madden NFL 13 (360, PS3, Wii, PSV, Wii U)

  6. DmC: Devil May Cry (PS3, 360)

  7. Halo 4 (360)

  8. Assassin's Creed III (360, PS3, Wii U, PC)

  9. Skylanders Giants (Wii, 360, PS3, 3DS, Wii U)

  10. FIFA Soccer 13 (PS3, 360, PSV, Wii, Wii U, 3DS, PSP)


What you don't see on this list is Ni no Kuni , which barely missed the cutoff and came in at #11. However, if you break down the SKUs individually, the Level-5 RPG actually came in at #7. Good news there! Ghibli magic is making waves the world over!


So, what of the Wii U?


As you can see in the chart above, software on the Wii U has consistently sold less than on its console brethren, in some cases even worse than the versions on Vita (about 35K for the month, if you were curious). The Wii U is simply not selling games at all, which makes it perfectly clear why third parties have been extremely nervous.



But wait a minute, the Wii U has barely been out three months! Every piece of software out there right now exists in the launch window, the larval stage of the machine's life before it truly comes in its own. That companies are already writing it off has to be chalked up to something more.


I don't believe for a second that any of these big companies seriously thought ports from the PS3 and 360 were going to make it big right out the gate. This is the first time some of these franchises are appearing on a Nintendo console -- at least in forms that can be considered equivalent to the other HD machines' offerings -- so the audience simply isn't there yet. Obviously, most consumers were going to purchase the sequels to HD heavy hitters on the same console they played the previous installments.


But this is surely the case of most platform launches. Typically, you'll have one or two breakout titles right from the start while rest of the library is rounded out with quickly developed software for the sake of getting into the front door. What even the low-performing launch games ought to demonstrate is a company's willingness to invest in a platform's future, at least for a short while to assess the market and general atmosphere.


Unfortunately, Wii U software is performing even worse than what we've seen in years past. Now companies are pulling back after one game, while others are so scared that they have canceled plans to support the Wii U. Mere months into its life.


As I said before, it's on Nintendo to properly showcase the necessity of having a Wii U in your life, but the anxiety exhibited by third parties is more indicative of their increasing focus on short-term gains, even taking into account the poor sales at the moment. This is not exclusive to Nintendo platforms but rather a portrait of the entire industry. The 360 and PS3 environments are so comfortable, so why risk developing on new hardware?


If the Wii U had more beef under the hood, would that have made a difference? The launch library would have undoubtedly included ports, albeit slightly touched-up ports, and we'd still have a situation where the audience of a game will stick to the same platform for the sequel. And if what Konami's Dave Cox said concerning the lack of Lords of Shadow 2 on Wii U is true, that a Wii U port would add significant cost, how much more expensive do you think it would be trying to port to an even more beastly machine?


The Wii U is in serious trouble, and Nintendo needs to do whatever it can to turn perception around. However, it'll be fighting against a wave that's washing over the entire industry, and I bet you a fat stack that Sony and Microsoft will be feeling the heat as well.


Everyone seems to be eyeballing the new PlayStation and Xbox as the true start of the new generation, but I have this sinking feeling that most are going to be disappointed. When a single misstep has the potential to sink an entire company, and considering the continued strong sales of the 360 in the States and PS3 everywhere else, third parties might want to stick to the old standbys for a while longer. Orbis and Durango will need to have a significant number of new third-party IPs that are greeted with immediate success, but I highly doubt the industry as a whole is adequately prepared for the big technological shift to pull that off.


But that's a discussion for another time. Right now, the focus is on Nintendo and what the Japanese gaming giant has to do. The Wii U doesn't need more Mario; it needs solid third-party support that will attract the kind of audience Nintendo lost over the past decade. And no, yesterday's Nintendo Direct isn't going to cut it.


I don't know what, but just do something.


January sales show continued rough tides for the Wii U [Gamasutra via NeoGAF]

NPD: Black Ops 2, Far Cry 3 Top U.S. Sales Charts for January [IGN via NeoGAF]






via destructoid http://www.destructoid.com/npd-wii-u-sold-a-paltry-55-000-units-in-january-245028.phtml

News::Dead Space 3 review - ninemsn

Ninemsn GamesFIX: If Dead Space 3 is the natural evolution of the genre, horror games never had a chance. That's not to say Dead Space 3 is a bad game quite the opposite but it's not the ferociously memorable experience the original game was.



via N4G: pc news feed http://n4g.com/news/1174079/dead-space-3-review-ninemsn

News::The Elder Scrolls Online armour concepts

The Elder Scrolls Online has accumulated over 1 million Likes on Facebook, and to celebrate, the team released a concept artwork showing off Breton, High Elf and Nord armous sets.



via N4G: pc news feed http://n4g.com/news/1174185/the-elder-scrolls-online-armour-concepts

News::Aliens: Colonial Marines Review

1985FM - From the beginning, you'll notice something isn't right on LV-426 and I'm not referring to the infestation of bloodthirsty space bugs. The game looks like you've woken up from cryo-stasis, seven years into the past. Low resolution textures, texture clipping, sloppy animations and framerate hitches dampen the visual experience. Lighting effects go a long way in selling the atmosphere of LV-426, but it's a small condolence, against ugly surfaces and rigid animations.



via N4G: pc news feed http://n4g.com/news/1174005/aliens-colonial-marines-review

News::Dead Space 3 Review: In Space, No One Can Hear You Scream | Gameranx

Gameranx: " In space, no one can hear you scream. But on Tau Volantis, you cant ignore the avalanche that crashes down around you, whilst you rappel down the side of a mountain. The opening of Dead Space 3 instills fear, but not in a pant wetting kind of way, its more of a fear of the unknown - a fear that the creeping dread you know and love, has been replaced with bravado and showmanship."



via N4G: pc news feed http://n4g.com/news/1173781/dead-space-3-review-in-space-no-one-can-hear-you-scream-gameranx

News::No Love In a Elevator | Spawnpointblog Dead Space 3 Review

Dead Space 3 is a game that everyone should play especially other developers. Not because the game employs any interesting gameplay mechanics, or expands what you can do with an established franchise. Instead, Visceral Games and EA are showing the gaming community how you can easily run a series directly into the ground by running away from what made you great. Unfortunately and ironically it seems as if the title of the game has also described its latest iteration.



via N4G: pc news feed http://n4g.com/news/1173798/no-love-in-a-elevator-spawnpointblog-dead-space-3-review

News::DmC's Vergil DLC About 3 To 5 Hours Of New Content | Destructoid

The upcoming downloadable story content for DmC picks up right where the game finishes, so needless to say this will be one spoiler filled preview.



via N4G: pc news feed http://n4g.com/news/1173858/dmcs-vergil-dlc-about-3-to-5-hours-of-new-content-destructoid

News::Fantastic Neighborhood 52: Happy Birthday to Us

Fifty-two weeks, without missing a ingle show. The Fantastic Neighborhood crew celebrates by drinking bourbon and beer, then feeding the show notes into Random.org. The show covers, in no particular order, Dead Space 3, Fire Emblem, Extra Lives: Why Video Games Matter, All Superheros Must Die, Analogue: A Hate Story, the current Aliens: Colonial Marine Debacle, UFC Trainer, and a look at what could have been.



via N4G: pc news feed http://n4g.com/news/1173826/fantastic-neighborhood-52-happy-birthday-to-us