Monday, September 30, 2013

News::Xbox One's indie program is timely, says Microsoft

Even if Microsoft took its sweet time to announce the ID@Xbox self-publishing program for independent developers, I was just happy to see it happen. To see the importance of these games validated. A curious quote from the person heading up the initiative, Chris Charla, caught my eye. Speaking to MCV, he said that "The origins of this goes all the way back to Xbox One's architecture. We've been planning this for a long time.


"You can see where this started with 360's indie titles," Charla continued. "We haven't even released a system yet, so I'd say it's not a late announcement, it's quite a timely one." Which, if true, makes the company's communication strategy for Xbox One all the more confusing.


At any rate, it's the games themselves that matter most -- and we likely won't get those at launch, according to corporate VP Phil Spencer. "It's reasonable to expect in early 2014 we'll start seeing the first [independent] games come through," he told Games Industry International.


Xbox: 'Indie games can sell systems' [MCV]


Xbox One's indie program is timely, says Microsoft screenshot






via destructoid http://www.destructoid.com/xbox-one-s-indie-program-is-timely-says-microsoft-262719.phtml

News::Octodad: Dadliest Catch Preview | Awesome Games

Illiya from Awesome Games writes: 'You wouldnt think Octopuses would make for very good husbands, let alone be suitable fatherhood material. But with Octodad, youll find that being an octopus can have certain advantages in life. The humble, suction grabbing mollusc had me smiling from cheek to cheek, with both myself and other Tokyo Game Show onlookers giggling in pure delight at the onscreen antics.'



via N4G: pc news feed http://n4g.com/news/1364429/octodad-dadliest-catch-preview-awesome-games

News::Maxis to support SimCity modding but with restrictions

When SimCity launched the community were unsure what Maxis stance would be on modding and theyve been rather quiet on whether they would actively support it or not. Today they broke silence.



via N4G: pc news feed http://n4g.com/news/1364902/maxis-to-support-simcity-modding-but-with-restrictions

News::Interview with Michael Gnade, of IndieGameStand

A Flash-Sales microstore, IndieGameStand, has recently made a milestone as they have opened their new store. They aim to get the Indie games further into the community, along with some fantastic deals. We now have Michael Gnade here, who has kindly answered some of our questions about his latest creations. He will discuss about the stores range of games and procedures, as well as his future plans.



via N4G: pc news feed http://n4g.com/news/1364899/interview-with-michael-gnade-of-indiegamestand

News::Killzone: Shadow Fall is a 50GB download

Sony UK's Fergal Gara sat down with Eurogamer to discuss all things PlayStation 4 where it was revealed that Killzone: Shadow Fall is coming in at nearly 50GB. Specifically Gara was talking about the PlayStation Network and growing demand of downloadable games.


"First of all, it is definitely going to grow as a means of consumption. And there are big innovations in the PS4 to make it more attractive and more easy gamer wise to want to download. The Play as you Download functionality, for example, means you don't need the whole file before you go. This is a little bit counterbalanced by the fact the files themselves are getting bloody big. Killzone: Shadow Fall is an uber file - I think it's cracking on for 50GB. It looks it, too, when you see it."


I was a bit shocked at first at (understandably) how big the file was, but big downloads like this shouldn't be too much of an issue thanks to the Play as you Download feature Sony is rolling out with the PlayStation 4. Hopefully this feature works as promised.


Sony on PS4: "the format war is a marathon, not a sprint" [Eurogamer]


Killzone: Shadow Fall is a 50GB download screenshot






via destructoid http://www.destructoid.com/killzone-shadow-fall-is-a-50gb-download-262744.phtml

News::Wii U 4.0.0 update allows Wii Mode off-TV play

Alright! The long-awaited summer fall Wii U firmware has arrived! We've been patient, and now we finally have our unified account system! Thank you for answering our cries, Nintendo!


...


Wait... where's our unified account system!? RACKIN' FRACKIN' VARMINT!


So we didn't get the one thing that we all really wanted. What did we get? Well, we can use USB keyboards, for one. Headsets plugged into the GamePad can now be used in Wii U Chat, a Friends List icon has been added to the main menu, and Wii software now supports Dolby Pro Logic II Surround Sound.


But the big new feature is the ability to play off-TV while in Wii Mode. Unfortunately, you still can't use the buttons on the GamePad, so you'll have to fish out a Wii Remote even for games that use classic controls. You have to stand the GamePad up against something and point the Wii Remote at the sensor bar built into the controller, making sure that the GamePad is far enough away from the TV so that the main sensor bar doesn't pick up your signals. Long story short, it's got potential should Nintendo finally allow GamePad button mapping, but right now it's just a thing to tolerate.


Check out the full list of additions below.


Wii U System and Feature Updates [Nintendo]


Wii U 4.0.0 update allows Wii Mode off-TV play screenshot


Read more...



via destructoid http://www.destructoid.com/wii-u-4-0-0-update-allows-wii-mode-off-tv-play-262751.phtml

News::Mega Man 2 composer Takashi Tateishi joins Mighty No. 9 project

Keiji Inafunes Mighty No. 9 project has secured Mega Man 2 composer Takashi Tateishi.



via N4G: pc news feed http://n4g.com/news/1364478/mega-man-2-composer-takashi-tateishi-joins-mighty-no-9-project

News::Players and Deavors Ep 8: The Steam Age

This week Blake and Dustin discuss and speculate the future of the Steam Box and Steam OS. We look at how this is going to affect the industry, and what we think of Valves plan. We are using a higher quality microphone this week, so tell us what you think of the new sound quality!



via N4G: pc news feed http://n4g.com/news/1364563/players-and-deavors-ep-8-the-steam-age

News::ACIV's Lead Writer Explains Why There's No Plans for a Modern Day Assassin's Creed

Since the very first Assassins Creed, weve been treated to short glimpses of a modern day/near-future world, but an Assassins Creed game has yet to be fully set in a modern day location. - PSLS



via N4G: pc news feed http://n4g.com/news/1364873/acivs-lead-writer-explains-why-theres-no-plans-for-a-modern-day-assassins-creed

News::FIFA 14 Review | SpawnFirst

Mark Hanratty of SpawnFirst covers the Xbox 360 version of FIFA 14 in this detailed and informative review.



via N4G: pc news feed http://n4g.com/news/1364850/fifa-14-review-spawnfirst

News::Assassin's Creed IV: Black Flag - GameRevolution

"As the resident ninja at GameRevolution, I have a natural inclination to stab pirates whenever they come within my squinty purview. It's an allergic reaction that has endangered the lives of many GameRevolution coworkers as well as my allotment of paid days off for bereavement. Most pirates aren't difficult to spot, what with their bandanas, voluminous clothing, penchant for over-accessorizing their heads, awkwardly anachronistic white hoodies, and extreme lack of personal hygiene." ~ Nick Tan, GameRevolution



via N4G: pc news feed http://n4g.com/news/1364874/assassins-creed-iv-black-flag-gamerevolution

News::Bucking the MOBA trend: Why S2 Games takes storytelling seriously in Strife

GamesBeat: Do players care about a MOBAs story? S2 Games thinks so, and it wants to prove that with Strife.



via N4G: pc news feed http://n4g.com/news/1364772/bucking-the-moba-trend-why-s2-games-takes-storytelling-seriously-in-strife

News::Buyer Beware: The Piston PC Console Isn't Remotely As Powerful As Xi3 Wants You To Believe

Xi3 has revealed the release date for the Piston, the companys modular PC-based gaming console. Unfortunately, a mixture of questionable marketing terminology and lack of crucial system specifications adds up to one thing: Potential customers should arm themselves with the facts before they spend what is arguably a very inflated price for an under-powered machine.



via N4G: pc news feed http://n4g.com/news/1364832/buyer-beware-the-piston-pc-console-isnt-remotely-as-powerful-as-xi3-wants-you-to-believe

News::Assassin's Creed IV Black Flag New screenshots released

Ubisoft has released a batch of new screenshots for Assassin's Creed IV Black Flag.



via N4G: pc news feed http://n4g.com/news/1364642/assassins-creed-iv-black-flag-new-screenshots-released

News::Cherry Pop Games on Pool Nation FX: A perfect fit for next-gen

A British indie studio that is becoming known for their outlandish publicity stunts and quirky sense of humour, Cherry Pop Games is currently working hard to bring Pool Nation to PlayStation 4 under the guise of Pool Nation FX. While the idea of virtual pool may not be the most thrilling to many gamers, theres no denying that physics based gameplay is set to experience a quantum leap on the next-generation of consoles. This, Cherry Pop Games assure, is not a simple port.



via N4G: pc news feed http://n4g.com/news/1364344/cherry-pop-games-on-pool-nation-fx-a-perfect-fit-for-next-gen

News::Dildos, Candles In The Ass And Nintendo In The 1990s

News::'You'll never see the same zombie twice' in Dead Rising 3

While each and every building and interior is said to be "hand made and hand crafted" in Dead Rising 3 , a different approach was used to design the game's undead. According to Capcom producer Mike Jones, "It's all procedurally generated: hair styles, clothing, colors, textures. And the gore is too: missing jaws, missing eyes... it's all totally dynamic.


"That's a whole system that we built," he told CVG. "We didn't just model the zombies, we had to model the pieces and the system puts them together." As a result, we'll apparently "never see the same zombie twice." And there's your back-of-the-box bullet point, Capcom.


This brings me back to that quote about Dead Rising 2 having as many as 6,000 on-screen zombies. Speaking of which, Jones believes "You can have rose-colored memories of DR2, but until you go back and look you don't realize that it's so flat, there's no lighting and there are barely any zombies on screen." Here's an old gallery, for reference.


Dead Rising 3 to feature procedurally generated zombies; handcrafted world [CVG]


'You'll never see the same zombie twice' in Dead Rising 3 screenshot






via destructoid http://www.destructoid.com/-you-ll-never-see-the-same-zombie-twice-in-dead-rising-3-262727.phtml

News::Petition for GTA V on PC passes 500,000 signatures

Yes, Read Dead Redemption never came to PC and thinking about its absence reopens old wounds. But I'd be shocked if Rockstar didn't bring Grand Theft Auto V to at least PC, if not to Xbox One and PlayStation 4 as well. There's certainly the desire -- that petition we covered before has gone on to become Change.org's largest gaming petition ever.


Upwards of 560,000 people bothered to fill out the site's form to give the potential PC port a nod of approval. With the game's GTA Online component launching this week, I'd expect another sizable bump in signatures. Assuming people ever take a break from playing.


While it's a technological feat that a game like GTA V can run on current-gen platforms, it doesn't take much energy at all to imagine how much better it'd be on an even moderately capable PC.


Petition for GTA V on PC passes 500,000 signatures screenshot






via destructoid http://www.destructoid.com/petition-for-gta-v-on-pc-passes-500-000-signatures-262718.phtml

News::FIFA Men Still Love Each Other Very Much

News::Pokemon grave stone fills me with all the feels

Among the readers here, I'm sure there are a few who are so engaged in videogames that they've effectively become your identity. Will your game-playing habits be what you are remembered for long after you've passed on?


A man in Lund, Sweden, is fascinated by a particular grave statue at a nearby cemetery. It belongs to Joakim Stambolovski -- if I'm reading the engraving properly -- a five-year-old boy who was apparently quite the Pokémon player while he was still around. He loved the game so much that his parents commissioned a statue of young Joakim playing Pokémon on a Game Boy Advance. You can make out Graveler on the screen, and there's even a second Graveler holding the top screen open for all eternity.


Sweet and sad at the same time, it makes my heart do cartwheels.


paramorgue's album [Imgur via At7addak]


Pokemon grave stone fills me with all the feels screenshot


Read more...



via destructoid http://www.destructoid.com/pokemon-grave-stone-fills-me-with-all-the-feels-262723.phtml

News::Here's our first look at Mighty No. 9 in action

Mighty No. 9 is slowly approaching its final day so to commemorate the occasion, Comcept have released their first actual gameplay footage for Mighty No. 9 running on Unreal 3. It's still in early development, as clearly indicated in red text, but it still looks exceptionally good.



via N4G: pc news feed http://n4g.com/news/1364469/heres-our-first-look-at-mighty-no-9-in-action

News::'One Finger Death Punch' Review | Indie Games AAA

Indie Games AAA: "Haste makes waste, so the saying goes. Ive never believed in that. Haste makes Ludum Dare games. Haste makes your Magic: The Gathering creatures much better. Haste is what makes games like One Finger Death Punch."



via N4G: pc news feed http://n4g.com/news/1364457/one-finger-death-punch-review-indie-games-aaa

News::NBA 2K14 Trophies Revealed

Ahead of the games release, the entire trophy list for NBA 2K14 has been revealed. The entire list, of which there are no secret trophies, pertains to achievements and accolades that an be attained in both on and offline play.



via N4G: pc news feed http://n4g.com/news/1364685/nba-2k14-trophies-revealed

News::New EverQuest Next and Landmark Gameplay Videos Show Heroic Movement and Timelapse Building

ony Online Entertainment just released two new gameplay videos of EveryQuest Next and of its world-building spin-off EverQuest Next Landmark, the first shows the games heroic movement that will basically turn characters into parkour professionals, able to jump around and over obstacles instead of just walking like losers. The second video shows what you can build in about 50 minutes in EverQuest Next Landmark, basically from a barren landscape into a terraformed lava-themed environment.



via N4G: pc news feed http://n4g.com/news/1364865/new-everquest-next-and-landmark-gameplay-videos-show-heroic-movement-and-timelapse-building

News::Ian Livingstone to leave Eidos after almost 20 years

Ian Livingstone, one of the UK games industry's leading figures, is stepping down from from his duties at Eidos Interactive, a company he joined in 1995. GamesIndustry International is reporting Livingstone has stepped down but will continue his mentoring with the Ian Livingstone Foundation and the Next Gen Skills campaign.


With Ian on the board, Eidos was responsible for some of the '90s most seminal titles: Tomb Raider, Hitman, Legacy of Kain, and two of my personal favourites, Deus Ex and Thief. When Eidos was purchased by Square Enix in 2005, Livingstone was the only member of the board to remain and was made Eidos president for life in 2009.


Livingstone was also one of the creators of both the Final Fantasy book and Games Workshop, both were featured heavily in my youth. Whilst Livingstone has other projects lined up, I'd be interested to see if Ian ever took on a direct design role again, something he's not had in a long time, not since his days at Games Workshop.


Ian Livingstone leaves Eidos [GamesIndustry International] [Image source]


Ian Livingstone to leave Eidos after almost 20 years screenshot






via destructoid http://www.destructoid.com/ian-livingstone-to-leave-eidos-after-almost-20-years-262735.phtml

News::What you need to know to start playing GTA Online

Rockstar's ambitious Grand Theft Auto Online launches tomorrow for those that have Grand Theft Auto V . How will you access it? First you'll need to download a Title Update that will be released on the PlayStation Network and Xbox Live tomorrow around 7AM Eastern time if things run smoothly. Once the update is installed, you'll boot up the game as you normally would and then pull up the character select wheel to select the newly unlocked fourth character slot. This will take you straight into GTA Online.


There's a big narrative in GTA Online with an initially offering of 700 missions on top of racing, deathmatches and the like. As far as the narrative is concerned though, it takes place a few months prior to the events in GTA V.


What you need to know to start playing GTA Online screenshot


Read more...



via destructoid http://www.destructoid.com/what-you-need-to-know-to-start-playing-gta-online-262689.phtml

News::BLESS' Character Creation Is Actually A Make-up System

Korean developer Neowiz's big-budget BLESS showed its character creation feature at KCG 2013. Unlike most MMORPG, BLESS replaces the traditional option-based system with makeup tools, allowing you to use things like lipstick, lip gloss, pencil, eye linear and others to customize the facial details for your character.



via N4G: pc news feed http://n4g.com/news/1364225/bless-character-creation-is-actually-a-make-up-system

News::The Crew: The Days Of A Loading Screen Are All Gone

One of the features of the PS3/Xbox 360 generation of games has been the prolonged loading or initial install times. Games like Heavy Rain, The Last of Us and most recently GTA V. At Eurogamer Expo 2013, Nick Silversides from The Average Gamer asked Serkan Hassan, lead designer of The Crew, Ubisofts upcoming PlayStation 4, Xbox One and PC open world racer about the amount of game loading the player can expect.



via N4G: pc news feed http://n4g.com/news/1364040/the-crew-the-days-of-a-loading-screen-are-all-gone

News::Prepare the funeral ship - Wake Up w/ Volgarr the Viking


When last we left off in Volgarr the Viking, I had successfully navigated my way through to the game's first checkpoint. That may not sound like much of a feat, but it certainly made me feel like a mighty warrior with the gods on his side. Watch today's installment to find out if I retain their favor.


Prepare the funeral ship - Wake Up w/ Volgarr the Viking screenshot






via destructoid http://www.destructoid.com/prepare-the-funeral-ship-wake-up-w-volgarr-the-viking-262700.phtml

News::China Lifts Their Console Ban... But There's Strings Attached

News::Edge Of Eternity's Developer Makes A Worrying Amount Of Promises

The game promises to be a classic style turn based RPG that is reminiscent of the Final Fantasy VII era, likely no coincidence that the developers are named Midgar Studio, with the city of Midgar being centre stage in Final Fantasy VII its self. VR is something we really like then we added support for Oculus Rift! said the development team, although this one sounds completely ridiculous given the multi-format save game support and play style. Edge Of Eternity will be one of the first AAA mobile games : redefining the technical limits of mobile platforms with stunning graphics and featuring an amazing story with more than 20 hours of gameplay for the main quest. again, another tall order and wild claim, lets hope the developers can get their heads out of the clouds and make a modern RPG title worthy of a studio that calls its self after one of the most famous cities in RPG gaming history.



via N4G: pc news feed http://n4g.com/news/1364045/edge-of-eternitys-developer-makes-a-worrying-amount-of-promises

News::Eurogamer Expo Day Three The Lowdown

Chris takes in his third day at the Eurogamer Expo by playing Elder Scrolls Online, Forza 5 and a whole lot in between.



via N4G: pc news feed http://n4g.com/news/1363846/eurogamer-expo-day-three-the-lowdown

News::Steam Modder Brings Starcraft to Civilization V

Escapist Magazine "If you're anything like most of us at The Escapist, you may have put a few (hundred) hours into Sid Meier's Civilization V and its expansions. After so many turns of war, diplomacy, and establishing trade routes, perhaps the game is getting a little stale. So what better way to spice up a three-year-old game than by adding Starcraft II units, as Steam modder Epic has done?"



via N4G: pc news feed http://n4g.com/news/1363820/steam-modder-brings-starcraft-to-civilization-v

News::Batman: Arkham Origins to introduce I Am The Night Mode

Usually when you complete a game, a New Game+ mode is unlocked to increase replay value and introduce a more challenging version of the campaign. Arkham Origins is taking this a step a further and placing a third game mode after completing New Game+ which provides the ultimate challenge as the caped crusader.



via N4G: pc news feed http://n4g.com/news/1364281/batman-arkham-origins-to-introduce-i-am-the-night-mode

News::This Weeks New Releases 9/29 10/5: NBA 2K14, rain, Wind Waker HD retail

With the upcoming holiday season approaching, there isnt much surprise that we once again have a very weak lineup of new releases this week.



via N4G: pc news feed http://n4g.com/news/1364025/this-weeks-new-releases-9-29-10-5-nba-2k14-rain-wind-waker-hd-retail

News::FIFA 14 Achievements Guide

Guide4GameS: Looking to beat the score of your friends in FIFA 14, for that you need to complete all the 43 Achievements in the game. Need help how you can complete all these challenges, here we have the full list of all these challenges with the guide detail.



via N4G: pc news feed http://n4g.com/news/1363912/fifa-14-achievements-guide

News::FIFA 14 Tips and Skills Guide

Guide4GameS: In FIFA 14 Career Mode will likely keep you playing well into 2014, so its important you get off to the best possible start. To help you in your Career Mode we have some very important and useful Tips and Hints which will help you a lot in your Career game. As well as these tips will increase your skill level in any match you play.



via N4G: pc news feed http://n4g.com/news/1363934/fifa-14-tips-and-skills-guide

News::What happens when heroes fall? Latest CastleStorm DLC, The Warrior Queen, answers the call

Pieter at El33tonline writes: "CastleStorm is one of the most unique and fun games Ive played this year, and a contender for best download title of 2013. The exciting thing is that the game just received another piece of downloadable content called The Warrior Queen!"



via N4G: pc news feed http://n4g.com/news/1364263/what-happens-when-heroes-fall-latest-castlestorm-dlc-the-warrior-queen-answers-the-call

News::Playable Risky Boots is a go for Shantae: Half-Genie Hero

It's been slow goings ever since the Shantae: Half-Genie Hero Kickstarter met its base goal last week, but no need to lose hope just yet! The $500K Risky Mode has been funded! As the sexy pirate villainess Risky Boots, you'll be able to play an alternate storyline, effectively doubling the length of the game.


There are four days left until the campaign ends, so unless there is a sudden surge, we won't be hitting any of those other tantalizing stretch goals, which include bonus chapters, new playable characters, and even voice acting! And to kick us in the nuts even harder, WayForward has also pulled the curtain back on the final stretch goal: fully animated cutscenes at the $1.3 million mark! Why isn't the money just raining down!? Damnit!


There's a silver lining, at least. WayForward is accepting PayPal donations, which will remain open after the Kickstarter ends. So even if we don't hit many more goals in the next few days, we'll be good as long as that PayPal button stays up.


Shantae: Half-Genie Hero - Risky Mode funded, Final Stretch Goal revealed! [Kickstarter]


Playable Risky Boots is a go for Shantae: Half-Genie Hero screenshot






via destructoid http://www.destructoid.com/playable-risky-boots-is-a-go-for-shantae-half-genie-hero-262688.phtml

News::Finding beauty in GTAV’s ugly world through the art of the selfie


GTA isn’t just humping dogs and UFOs, strip bars, BAWSAQ and a mouse pointer with an erected middle finger. It’s not just lowball humour, nihilistic violence, misongyny and a seething pool of crass satire that seems to sneer at everything and everyone.


That’s all there in GTAV, of course, but we’re talking about a game with the scale of a state here. For all of the ugliness there’s beauty, too.


I’ve always loved GTA for its details – its ability to capture the sense of a place and animate it into somewhere that almost feels alive. I remember driving over the uneven and kinked roads of GTA III’s Liberty City and realising it was striving to capture a form of reality, not just live up to the standards games had tried to reach so far.


I don’t think any developer other than Rockstar North makes open worlds as rich and fully observed. It can be through some sort of modelling of the way things behave in the real world or it can be through a little art flourish; either way, I find these acknowledgements of reality exhibit a kind of beauty. They speak to the thoughtfulness with which Rockstar North’s developers have looked at reality and considered how to represent it.


The thing is, this stuff is often so well realised that it tends to get completely overlooked, while GTA’s big, bad, lurid side gets all the attention. But if you care to look it’s far more important. For me, it’s in how GTA V’s cars have slightly differently coloured headlights, the way you can light petrol trails with the backfire flames from your exhaust, and how each of the three protagonists have different smartphones (it’s so delicious that Trevor should have what looks like a Windows Phone).


And so I took out my camera, sporadically functional as it can be, and tried to record some of these details through the medium of the selfie. Because, well, why not.


Stuff like this:



Rain falls only where there’s a clear line through to the sky, and the road is wetter there, too. Every game should have this in it, because they help a downpour feel like a downpour, with shelter actually feeling like respite.


This isn’t meant to be some sort of exhaustive haul. These photos are simply some of the things I’ve seen that tickle my verisimilitude gland and there is so very much more I’ve yet to notice. Yeah, verisimilitude. I went there. But there really is no better word. Let’s celebrate it.



This must be one of the best-rendered road surfaces in the history of videogames. Cracked, pitted and shining against an evening sky, it’s up in the Vinewood Hills. I love that a manhole cover has helped cause the tarmac around it to have worn away down to its bedding layer. This is a road with history.



This is so wonderfully incidental – a drainage channel running down the side of the Great Ocean Highway still bears the stumps of trees that were cut down as it was being dug.



The characterisation of Trevor’s Los Santos safehouse is pin-sharp, sporting a nautical theme and cute phrases – the shit that’s soon smeared all over its walls are almost an improvement. In plan it’s actually based on Melanie’s apartment in Jackie Brown, though in effect it’s a very different place.



Michael’s house is filled with aspirational details, the most cutting for me being a copy of a thick book called Millennium on his living room shelves. It’s a clear nod to Century), an excellent 1,224-page book of photography covering the 20th century that’s found in any upwardly mobile household worth its salt (and probably idly thumbed through no more than twice).



GTA V’s dynamic car damage modelling is fantastic. Ever since Destruction Derby I’ve loved smashing up videogame cars, and GTA V’s auto sadism has raised standards higher than ever. I have spent ten minutes punching and kicking a car into crumpled submission, only stopping because some ped decided to punch me to death.



San Andreas Gallery of Modern Art (SAGMA) is really well observed, with its banners’ use of the art-stalwart typeface Gill Sans and situated in a building with precisely no architectural interest whatsoever, a nod, I like to think, to Los Angeles’ dearth of great public architecture, considering its significance as a metropolis. That said, it’s curious Rockstar North hasn’t attempted a crazy Frank Gehry-like edifice in Los Santos.



Franklin’s Vinewood Hills apartment is brilliantly empty and contemporary, deserving of an entry on the excellent Fuck Your Noguchi Coffee Table blog. Around his dining table sit Charles and Ray Eames’ Eiffel Base Shell chairs, a fine design cliche, sitting on what looks like a Madeline Weinrib Zig Zag Tibetan Carpet ($4,500).



On Michael’s bedside table lies a copy of the Kama Sutra. It’s maybe not the subtlest detail, but his expression here, caught just after the mission in which his family ups and leaves him, is so plaintive it just had to go in.


GTA V is a game about hundreds – thousands – of details like these, each crafted by Rockstar’s artists. And every single one is worth it, allowing every player to notice something relevant to themselves and helping to pop San Andreas into widescreen focus just for them. They make somewhere so awesomely and gloriously sprawling ours.


The post Finding beauty in GTAV’s ugly world through the art of the selfie appeared first on Edge Online.






via Edge Online http://www.edge-online.com/features/finding-beauty-in-gtavs-world-through-the-art-of-the-selfie/

News::A TDS Retrospective: Command and Conquer: Tiberian Sun

Enjoy this trip down memory lane as TDS takes a look back at Westwood Studios Command and Conquer: Tiberian Sun, and the impact it had on one of their writers. Welcome back Commander.



via N4G: pc news feed http://n4g.com/news/1364248/a-tds-retrospective-command-and-conquer-tiberian-sun

News::Dark Souls Gets Even Tougher in Dark Souls II | gamrReview Preview

gamrReview's Arthur Kabrick: "To put this into context, you could win a free t-shirt if you defeated the final boss. One of the developers informed me that 18 of the roughly 400 people who had tried the demo had managed to do that. I was not one of them."



via N4G: pc news feed http://n4g.com/news/1364193/dark-souls-gets-even-tougher-in-dark-souls-ii-gamrreview-preview

News::Rise of the Triad Review: All Guns Blazing - Pixels for Breakfast

Pixels for Breakfast writes: Interceptor Entertainments remake of Rise Of The Triad is a love letter to FPS games of the 90s, and this makes the game truly unique. Although single player has numerous shortcomings, it will appeal nonetheless to nostalgic gamers and fans. Guts, guns, explosions and everything you loved of the old game, its all included in the package. If you are willing to look past any frustrations, then this game is definitely worth a try.



via N4G: pc news feed http://n4g.com/news/1364217/rise-of-the-triad-review-all-guns-blazing-pixels-for-breakfast

News::Meet fourteen of South Africas top indie game developers at rAge 2013

El33tonline writes: "If you happen to be attending rAge 2013 this week anytime from October 4th through to the 6th, while you may want to check out the PlayStation 4 and Xbox One to get some hands-on time with these next generation console you definitely wont want to miss your chance to meet fourteen of the very best independent game developers of South Africa and see fifteen locally made games while youre at it."



via N4G: pc news feed http://n4g.com/news/1364280/meet-fourteen-of-south-africas-top-indie-game-developers-at-rage-2013

News::Battlefield 4 Beta Preload Now Available

(GDiNews)For those who are qualified, the Battlefield 4 Beta is now available for download through the Origin client. It will require 5,646.51MB of space.



via N4G: pc news feed http://n4g.com/news/1364088/battlefield-4-beta-preload-now-available

News::FIFA 14 Game Guide

Welcome to the FIFA 14 game Guide page, here on this page we will cover the extra content like Tips, Hints, Cheat Codes, Match Moves etc. with that you can play the game easily and beat your opponent with tricks. Below you will find all of this:



via N4G: pc news feed http://n4g.com/news/1363921/fifa-14-game-guide

News::Battlefield 4: Current Gen vs. Next Gen Whats the Difference? [TheGameHeadz]

Battlefield 4 will be available for all five main FPS platforms: Xbox 360, PlayStation 3, Xbox One, PlayStation 4, and PC. Fans of the game have a crucial decision ahead of them as to which version of Battlefield 4 they should buy. Here's a comprehensive comparison of the different editions of Battlefield 4, as well as a look at what's changed from the previous game.



via N4G: pc news feed http://n4g.com/news/1363889/battlefield-4-current-gen-vs-next-gen-whats-the-difference-thegameheadz

News::Damned: Steam Early Access Playthrough

Check out Slasher JPC as he and a guest try out Damned, an innovative new Steam Early Access horror game.



via N4G: pc news feed http://n4g.com/news/1363796/damned-steam-early-access-playthrough

News::The Scene Cut From Amnesia: A Machine For Pigs Is Even Worse Than You'd Guess

Hardcore Gamer: The next time you play through Amnesia, just remember you were only saved from the terror of pig corpse desecration because the developers thought it looked a bit too much like rape and were turned off.



via N4G: pc news feed http://n4g.com/news/1363791/the-scene-cut-from-amnesia-a-machine-for-pigs-is-even-worse-than-youd-guess

News::Teenage Developers start KickStarter campaign for funds to develop Predator Realm

A group of teenage developers, ShiftJoy, have just launched a Kickstarter campaign to raise funds for their first major release for Mac, PC and Linux (possibly iOS/Android too, according to their kickstarter), Predator Realm (an arcade-style zombie shooter).



via N4G: pc news feed http://n4g.com/news/1363675/teenage-developers-start-kickstarter-campaign-for-funds-to-develop-predator-realm

News::Shantae: Half-Genie Hero Risky Mode Funded

oprainfall writes: "With funding for Shantae: Half-Genie Hero reaching the $500,000 stretch mark, WayForward has gladly announced that their goal for a secondary playable campaign called Risky Mode, where you get to play as Shantaes arch-nemesis Risky Boots, can be realized."



via N4G: pc news feed http://n4g.com/news/1364236/shantae-half-genie-hero-risky-mode-funded

News::Gone Home Review | Press Start Australia

Diego at Press Start Australia writes: "I have never played a game like Gone Home before. I went into the game completely oblivious as to what it would be about, and at first I even thought that it could have been a horror game, just because right in the start, the house was empty and had no lights on. Im happy to say that the experience has completely blown me away. The game touches on some pretty controversial subjects and shows us just what the videogame industry is capable of, in terms of story and narrative. Videogames have clearly ceased to be merely toys for children for quite a while now, and Gone Home definitively proves this once more. Gone Home is a profound and touching experience."



via N4G: pc news feed http://n4g.com/news/1364251/gone-home-review-press-start-australia

News::The New Multiplayer Modes Of Call Of Duty: Ghosts

Game Informer writes: "With Call of Duty: Ghosts, Infinity Ward is branching off and creating an entirely new universe for the series. In order to make a clean break from the past, the team also threw away multiplayer modes from previous games and focused on creating new experiences for seasoned players."



via N4G: pc news feed http://n4g.com/news/1364274/the-new-multiplayer-modes-of-call-of-duty-ghosts

News::Hearthstone Update - Account Wipe Incoming

Blizzard writes: "Thank you for stopping by to read this important closed beta test update. At the start of the beta, we mentioned that we would reset information at some point, wiping all progress and cards in the process."



via N4G: pc news feed http://n4g.com/news/1364258/hearthstone-update-account-wipe-incoming

News::Rayman Legends PC update now available, patch notes inside

El33tonline writes: "Ubisoft has released a small patch for the PC version of Rayman Legends which updates the game to v1.2. The update weighs in at 11 MB and fixes a couple of graphical issues which a small number of users experienced."



via N4G: pc news feed http://n4g.com/news/1364282/rayman-legends-pc-update-now-available-patch-notes-inside

News::Shadow Warrior Review first person slicer | Metro

Metro: "For a game obsessed with OTT violence and knob gags this is a surprisingly charming and likeable shooter, if an unavoidably shallow and repetitive one."



via N4G: pc news feed http://n4g.com/news/1364241/shadow-warrior-review-first-person-slicer-metro

News::Reviving Survivial Horror | New Details on The Evil Within Emerge

Bethesda Softworks has finally released a roughly 12 minute-long gameplay trailer highlighting just a few of the terrifying experiences avid horror aficionados can expect from Resident Evil creator Shinji Mikamis and Tango Gameworks upcoming survival horror game, The Evil Within. After viewing the video multiple times, we deliver the highlights of the recently released gameplay trailer for The Evil Within while also incorporating some of our own personal opinions into the mix as well.



via N4G: pc news feed http://n4g.com/news/1363980/reviving-survivial-horror-new-details-on-the-evil-within-emerge

News::Orbitor, a very pretty game we've looked at previously, has been signed to a console publishing deal

News::The Weekend Hotness: I'm reading the sh*t outta One Piece

Despite its being the best-selling manga in Japan, I never jumped aboard One Piece. The weird, noodly art style had always turned me off, so I never bothered giving it a chance. Then one day I said to myself, "Stop being a little punk," and began the arduous task of catching up on all 700+ chapters as quickly as I could.


I started roughly a week and a half ago and have just finished the Thriller Bark arc. The art, while still quite goofy, has really endeared itself to me. The whole series is pretty amazing -- I can understand why it's so popular. Even though each arc follows a similar formula, there's always enough room for fresh experiences, with some of the zaniest fights I have ever seen. I should have started reading years ago.


This weekend, Jim descends into Cookie Clicker madness, Sup Holmes? remembers the good ol' days with former Dtoider Leigh Alexander, EA gets kicked in the pocketbook, and the Mighty No. 9 Kickstarter hits the nitrous.


Destructoid Originals:

We're playing The Legend of Dungeon live!

Cookie Clicker - Now Bloody Playing

Sup Holmes finds sexy videogame land with Leigh Alexander

Welcome to the Slam, We're playing Space Jam on Rad Show


Community:

Community blogs of 9/28 & 9/29

Forum thread of the day: Your Verbosity is Superfluous: Big Word and Syntax Thread


The Weekend Hotness: I'm reading the sh*t outta One Piece screenshot


Read more...



via destructoid http://www.destructoid.com/the-weekend-hotness-i-m-reading-the-sh-t-outta-one-piece-262684.phtml